Art/Creative Director
Animation Director
Halo surround sound test animation. I animated these 2 characters in 2 days. There is supposed to be a long *burp* sound when the blue big guy stretches his neck. But if you don't have a sub woofer you won't hear it :(. As with everything at bungie, even the sound test gives some insight into the personality of the characters.
Trailers, Cutscenes, Ingame, Previs Mockups
Here are a few videos that showcase my animations. All are hand keyed unless otherwise noted.
I've been fortunate to have worked as an Animation Director for Oni, Halo, Stubbs the Zombie, and Hail to the Chimp where I not only created animations, but built and managed the team, and helped design animation systems. As Art Director I oversaw the animation for the majority of the trailers at ngmoco in the early days when there were only a few artists on hand.
Little clip from Alien Academy, a game concept I created as an educational title for kids. I modeled, textured, rigged, animated, and edited this clip. The rig I created was simple enough to be used in game (Hey, this was a long time ago!). A single bone for the brow, one for the lower jaw, one for the eyelid, one for the eye. Had to use that simple rig and still show expression. Also, that's my voice of the kid :)
Trailer for Stinktopia. I animated the main evil guy as well as the hand that interacts with the screen throughout the video. Oh, and that's my voice! Hahaha, was fun recording that.
Eliminate trailer to show the various armor. I wrote, directed, cast voice talent, rendered, animated, and edited this trailer.
This video is the best way to view the animation/fighting/shooting system I designed along with programmer Michael Evans. We had no designers when the combat system was created so I was responsible for balancing of the system including range, power, and timing of the attacks. The result is fluid, robust, and flexible movement between characters, weapons, and objects. I hand-keyed every single animation in this game. 12 characters, 120 animations each. In addition I storyboarded, scripted, and animated about 75% of the cutscenes in the game.
Trailer for playable game demo I lead. Game design, character concepts and backstories, world fiction, were created by me. All animations were hand-keyed by me. I also captured and edited the trailer.
Previs Mockups
Previs for Halo 2. I created this hand-keyed mockup to show how characters could interact with environments. All anims were setup in 3dsMax with motion flow so they behaved like they would in the Halo engine. The only tech needed to make this happen was AI awareness and environment tagging.
Founding Fighters Previs. This was previs for a fighting game about historical figures. I believe this is Napolean against Stalin. Napolean is small and quick. Stalin is heavy and slow. They are fighting at the feet of the statue of liberty. This was to show how different characters would behave as well as how the crowd (and who they are currently supporting) becomes part of the experience.