Art/Creative Director
Concept Image to show treatment of characters, environment, mood, and tone.
Gameplay mockup to show how characters, environment, UI, and effects would read on device.
Street scene
Night scene to show how single lighting rig can be used on multiple environments.
Marvel Mighty Heroes
Art Director
In an attempt to secure the Marvel license, I was tasked with creating a signature look and concepts images for a mobile battle game. The idea is an aesthetic that has a playful, fictional background with exaggerated elements, but is grounded in reality in regards to texture treatment and tone. I created the look of these images including defining palette, texture treatment, UI treatment, proportions and effects. The look was well-received by Marvel and we did acquire the license and rights to develop this game. I left Dena as production of this game began. The final released game has more of a look that appeals to a younger demographic - so I have only included the concept images from the pitch.