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Skyfall

Art Director

Skyfall was an attempt to make a mass market RPG on mobile. It started with an in depth story complete with characters, cultures, lands, and creatures. All these aspects needed to be visually defined to support the fiction. A visual language was also created in order to help convey purpose and attributes of various aspects in the world. There were a ton of assets to get done in a short amount of time, but this was one of the most fun projects I've ever worked on.

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