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TeamTime!

Creative Director

Team Time is a mobile casual game designed to let players play with their friends in real-time. The use patterns of mobile devices is very different from console or even ipad, in that users play at random times and usually in very short intervals thus making it difficult to be online at the same moment as your friends. A gameplay system was designed around this use pattern in order to give players an asynchronous experience that feels synchronous. For this project I created the fiction, aesthetics, game mechanics, and gaming system to accomodate these goals. In addition, I built and managed the internal team that developed the product.  Unfortunately, the company ran out of funding before this project was finished.

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